Stating the obvious, all wargames are dealing with the darkest elements
of human experience, that of conflict. However, there is a subset of
wargames that are used to explore the darkest elements of conflict.
These games are routinely run behind closed doors and rarely, if ever,
does the existence of such games reach the public domain, let alone the
details. Sometimes these games are part of professional military
activity, sometimes part of academic research. Both purposes use the
vehicle of designing and playing a wargame as a way to generate
different insights from merely reading and attending conferences.
The games
in this book were carefully chosen to reduce the risk of offence. They
demonstrate the ways of running such games, but without using current or
recent conflicts as examples. They include:
Bosnian Mercenary:
Gaming the Chaos of the Disintegration of Yugoslavia
WMD 1945
My Aunt’s War:
Civilian Experience of War
Between a Rock and a
Hard Place: Gaming Surrender
Pickett’s Charge:
Using Drama
The Button: Nuclear
Decision Making
Exercise Hard Rock:
Civil Defence
The Tank Factory:
Military Management of the Economy During Wartime
The reader
should be clear that these games on dark subjects matter and often have
real world consequences. This
book is the first to shed some light on these types of games with actual
examples.