The History of Wargaming Project
The project aims to make the largest possible collection of wargaming books and rules available to the modern reader. Ranging from second editions of wargaming classics, to professional wargaming rules used by the military and innovations in current wargaming.
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The Matrix Games Handbook:
Professional Applications from Education to Analysis and Wargaming
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Matrix Games are an established way of running seminar type narrative games in the professional environment. This handbook is the most comprehensive set of papers to date on their use in education, training, research and innovation. It ia full of academic references. The book starts by exploring the origins of Matrix
Games, with contributions on the development of the method. The second section of the book has a sample game
about NATO and Russian posturing on the Baltic Sea. Many wargames
explore war in this contested area of sea, but a Matrix Game is used to
explore a conflict short of kinetic. In the theory section, some of the underpinning
philosophy of Matrix Games is outlined by Chris Engle, the inventor of
the method. Along with some of the emerging themes from using narrative
based games. Education has applied the technique of Matrix Games
in teaching. This section includes examples from around the world from
language training to military education. The final section outlines more applications of
Matrix Games including operational analysis problems, innovation and
using a Matrix Game to explore contemporary conflict by Professor Rex
Brynen. The chapters include: Section 1: The History of Matrix Games. The Early Days of Matrix Games in the UK by Bob Cordery The American History of Matrix Games by Chris Engle. The Rise of Professional Matrix Games by Tim Price. Section 2: Practical Advice Running Matrix Games by Tim Price Checklist by Tim Price Sample Game: Baltic Challenge: NATO and Russian posturing in the Baltic Sea The Australian Perspective by Todd Mason Section 3: The Theory of Matrix Games Walking in the Dark: An Allegory of Knowledge by Chris Engle The Intellectual Underpinnings of Matrix Games by Chris Engle Verbal Algorithms and the Human Machine by Chris Engle Emerging Themes from the Matrix Game Based Narrative Methodology by John Curry Section 4: Matrix Games and Education Gaming Multi-Agency Responses by Helen Mitchard Using Matrix Games in the Classroom by Dorian Love. Effective Learning at the Swedish Defence University by Johan Elg Language Training by Neal Durando Reflections on Military Language Training by Jose Anibal Ortiz Manrique Section 5: The Professional Application of Matrix Games Gaming the Wars of the Future by Chris Engle
Operations Research Tools by Ben Taylor Building Boyd Snowmobiles: Matrix Games as a Creative Catalyst for Developing Innovative Technology by Paul Vebber. ISIS Crisis: Using a Matrix Game to Explore Contemporary Conflict by Rex Brynen This book is published by the History of Wargaming
Project as part of its ongoing work to document current practise in
wargaming. Note: matrix games as noted in this work is a term used to describe the Chris Engle wargaming matrix game methodology and is not connected or related in any way to Matrix Games Limited or their video game products. The book is available from Amazon and other online stores. |
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Supporting Materials for Matrix Games Matrix Game Handouts Baltic Challenge Baltic Challenge Map |
Generic Counters Matrix Game Counters Set 1 Matrix Game Counters Set 2 Matrix Game Counters Set 3 Matrix Game Counters Set 4 Matrix Game Counters Set 5 Matrix Game Counters Set 6 Matrix Game Counters Set 7 Matrix Game Counters Set 8 | |