The History of Wargaming Project
The project aims to make the largest possible collection of wargaming books and rules available to the modern reader. Ranging from second editions of wargaming classics, to professional wargaming rules used by the military and innovations in current wargaming.
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The Pentagon’s Rural AGILE/COIN Wargame (1966) |
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This is an example of an early professional counter
insurgency game written for the Pentagon to explore a rural based
insurgency through a wargame. America was engaged in a strategic counter
insurgency in Vietnam. On one side was the government of the Republic of
Vietnam (South Vietnam) supported by America and other Western Allies.
On the other side was the Democratic Republic of Vietnam (North Vietnam)
supported by Russia, China and other communist countries. The stakes
could not have been higher. In America, every effort was being made to
wage war more effectively in the conflict. One of the tools applied was
wargaming, such as this game. The game is a multi-player megagame with players
representing the government, the insurgents and the sample villages at
the centre of the battle for control. The game allowed the players to
explore the asymmetrical conflict from a different perspective, using
the prism of wargaming. Agile/ COIN was played in a number of key
establishments in America and clearly had some training value. One
success was pulling special forces soldiers away from their normal
military skills focussed training and asking them how would they
actually influence the hearts and minds of the people in the villages of
rural South Vietnam. This book includes after action reviews of twelve
games with the lessons learnt. What is also interesting is the examples
of the American players committing atrocities against the civilian
population as an in-game strategy. The game was developed until it was turned into a
computer-based game as part of the appliance of science to war movement.
Ironically, whilst this may have increased the operational analysis
value, it also reduced the training value of Agile.
This book is published by the History of Wargaming
Project as part of its ongoing efforts to document professional
wargaming.
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