The History of Wargaming Project

The project aims to make the largest possible collection of wargaming books and rules available to the modern reader. Ranging from second editions of wargaming classics, to professional wargaming rules used by the military and innovations in current wargaming.

History of Wargaming Project Logo
Documenting the Development of Wargaming
Recreational Wargaming Professional Gaming Serious games Military Novels Recourses Book Reviews Links Credits

Recreational Wargaming...Donald Featherstone

Featherstone Advanced War Games Donald Featherstone's Advanced War Games: Ideas for Wargaming 15 September 2011
by Donald Featherstone
Edited by John Curry
Advanced War Games is a classic book from the history of wargaming. Don used his international contacts from around the world to include some of the most imaginative and original ideas in wargaming.

The book containes ideas on many topics: Suprise and concealment; Variations on movement; Solo wargaming; Multi-players games; Personalised wargaming; Quality of commanders; Logistics in wargaming; Rules for Native troops against European troops; Weather in wargaming; Engineering in wargaming; Advanced War Games ass rated (December 2008) as one of Stuart Asquith's top five wargaming books.

The book is available from Amazon and other online book stores.

Product details:     
     Paperback:
238 pages
     Publisher:
History of Wargaming    Project
     ISBN:
9781409261384   
     Dimensions (cm):
15.6 wide x 23.39 tall  

  Supplimentary Material

Napoleon's Maxim Cavalry to Infantry Ratios by Donald Featherstone The cavalry should bear a proportion to the infantry of one-fourth in Flanders or Germany; one-twentieth on the Pyrenees or Alps; one-sixth in Italy or Spain." --"Napoleon's War Maxims" Wargamers Newsletter 176"

Copyright John Curry (2024) About     Credits