The History of Wargaming Project
The project aims to make the largest possible collection of wargaming books and rules available to the modern reader. Ranging from second editions of wargaming classics, to professional wargaming rules used by the military and innovations in current wargaming.

| 
 |  
       
       
       | 
      
      
      
	  
	  
	  Phil Dunn’s Your World at War by Phil Dunn Edited by John Curry  | 
      
|---|---|
|   
        
         Phil Dunn, 
		founder of the Naval Wargaming Society and author, presents his World 
		War II era campaign rules. This book 
		documents the rules for one of the classic wargaming campaigns of early 
		British Wargaming. Phil Dunn created global wargames using simple rules 
		to allow players to run large scale world wars.  Each player
		prioritises 
		their production between naval, air and land forces and then decides on 
		which units to build. Straightforward rules are used to control movement 
		on the maps and arbitrate combat in the three domains of warfare. The 
		battles can be resolved using dice rolls or, for critical battles, 
		transferred to be fought out on the table top.  The book also 
		includes two smaller games which are eminently suitable for a solo 
		wargamer; The Battle of Britain 
		and Operation Sealion.  
		  | 
 		    		   
      
      	       
      	 |
  
      
	  
 Supporting materials East map section (pdf) East map section (jpeg) West map section (pdf) West map section (jpeg) Whole map (large version jpeg) Whole map (small version jepeg)  |