The History of Wargaming Project
The project aims to make the largest possible collection of wargaming books and rules available to the modern reader. Ranging from second editions of wargaming classics, to professional wargaming rules used by the military and innovations in current wargaming.

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	  A Practical Guide to 
		  
		  Exploring History through 
		  Wargaming by Richard Brooks and John Curry Foreword by Phil Steele  | 
      
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		Medieval warfare is 
		part of our culture. However, there are severe limits to our current 
		understanding of the conduct of military campaigns culminating in sieges 
		and pitch battles during the medieval era. This book is an attempt to 
		develop further understanding of some aspects of the medieval military 
		reality, in particular around the operational and tactical scale. This book is written from the perspective that 
		there was a medieval art of war. War took time, effort, planning, 
		logistics and skill to initiate, conduct and win. We assume that the 
		medieval warrior largely knew what they were doing and if we do not 
		comprehend the decisions they took when waging war, this reflects our 
		lack of understanding, not theirs. This book aims to fill some of the 
		gaps in our mental models of the medieval warfare.  Game #2: Sword and Spear: Wargaming Low-Level Battle Tactics Game #3: Once More unto the Breach: Skirmish Rules Game #4: Gaming Retreats: Cymerau (1257) Game #5: Gaming Cattle Raids: The Night Belongs to Paddy The book is published by the History of Wargaming 
		Project as part of ongoing work to document the development of 
		wargaming.  
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