The History of Wargaming Project
The project aims to make the largest possible collection of wargaming books and rules available to the modern reader. Ranging from second editions of wargaming classics, to professional wargaming rules used by the military and innovations in current wargaming.
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A Practical Guide to
Exploring History through
Wargaming by Richard Brooks and John Curry Foreword by Phil Steele |
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Medieval warfare is
part of our culture. However, there are severe limits to our current
understanding of the conduct of military campaigns culminating in sieges
and pitch battles during the medieval era. This book is an attempt to
develop further understanding of some aspects of the medieval military
reality, in particular around the operational and tactical scale. This book is written from the perspective that
there was a medieval art of war. War took time, effort, planning,
logistics and skill to initiate, conduct and win. We assume that the
medieval warrior largely knew what they were doing and if we do not
comprehend the decisions they took when waging war, this reflects our
lack of understanding, not theirs. This book aims to fill some of the
gaps in our mental models of the medieval warfare. Game #2: Sword and Spear: Wargaming Low-Level Battle Tactics Game #3: Once More unto the Breach: Skirmish Rules Game #4: Gaming Retreats: Cymerau (1257) Game #5: Gaming Cattle Raids: The Night Belongs to Paddy The book is published by the History of Wargaming
Project as part of ongoing work to document the development of
wargaming.
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