The History of Wargaming Project
The project aims to make the largest possible collection of wargaming books and rules available to the modern reader. Ranging from second editions of wargaming classics, to professional wargaming rules used by the military and innovations in current wargaming.
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The Handbook of Cyber Wargames: Wargaming the 21st
Century |
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Cyber security is one of the big challenges of the 21st
century. Failure to meet the threat can have major consequences for the
individual, a company, an NGO or a nation state. The cost of cyber crime
is in the billions of pounds per year. Cyber wargames are an essential
part of the training cycle, education and operational analysis needed to
rise to meet this threat. Cyber wargaming combines two complex fields:
wargame design and cyber operations.
This handbook is full of examples of such manual games. It includes
examples of:
Network attack and defence exercises
Committee games
Company and state level games
Example of a Matrix Game
Analysing the cyber security space using Confrontation Analysis
Media Wars: The Battle to Dominate the Information Space
Attack Chain modelling The book is full of additional information for the
reader, such as how a cyber conflict might develop or what the key
decisions C-Suite leaders need to consider when faced by a sustained cyber
attack. |
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The book is available direct from Amazon | ||||
Product details: Paperback: 172 pages Publisher: History of Wargaming Project ISBN: 978-0-244-86867-3 Dimensions: 21.59 wide x 27.94 cm tall |
Playing Aids for The Handbook of Cyber WargamingGame 8 Cyber Attack Chain Cards pdf Link |